>> 원문: http://blogs.msdn.com/jomo_fisher/articles/410896.aspx

 

 

<!--
Use of included script samples are subject to the terms specified at http://www.microsoft.com/info/cpyright.htm
Written by Jomo Fisher
-->
<Project 
 DefaultTargets="Build" 
 xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

 <!--
 These two property groups inform VS that there is a Platform called .NET 1.1.
 --> 
 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|.NET 1.1' ">
  <DebugSymbols Condition="'$(DebugSymbols)'==''">true</DebugSymbols>
  <DebugType Condition="'$(DebugType)'==''">full</DebugType>
  <Optimize Condition="'$(Optimize)'==''">false</Optimize>
  <OutputPath Condition="'$(OutputPath)'==''">bin\.NET 1.1\Debug\</OutputPath>
  <DefineConstants Condition="'$(DefineConstants)'==''">DEBUG;TRACE</DefineConstants>
  <DefineConstants>$(DefineConstants);TARGETTING_FX_1_1</DefineConstants>
  <ErrorReport></ErrorReport>
  <WarningLevel Condition="'$(WarningLevel)'==''">4</WarningLevel>
  <UseHostCompilerIfAvailable>false</UseHostCompilerIfAvailable>
  <CscToolPath>$(SystemRoot)\Microsoft.NET\Framework\v1.1.4322</CscToolPath>
  <TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
 </PropertyGroup>

 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|.NET 1.1' ">
  <DebugType Condition="'$(DebugType)'==''">pdbonly</DebugType>
  <Optimize Condition="'$(Optimize)'==''">true</Optimize>
  <OutputPath Condition="'$(OutputPath)'==''">bin\.NET 1.1\Release\</OutputPath>
  <DefineConstants Condition="'$(DefineConstants)'==''">TRACE</DefineConstants>
  <DefineConstants>$(DefineConstants);TARGETTING_FX_1_1</DefineConstants>
  <ErrorReport></ErrorReport>
  <WarningLevel Condition="'$(WarningLevel)'==''">4</WarningLevel>
  <UseHostCompilerIfAvailable>false</UseHostCompilerIfAvailable>
  <CscToolPath>$(SystemRoot)\Microsoft.NET\Framework\v1.1.4322</CscToolPath>
  <TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
 </PropertyGroup>

 <!--
 Import the standard C# targets
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 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />

 <!--
 Now that the standard targets have been brought in. Override some properties 
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 <PropertyGroup>
  <AvailablePlatforms>$(AvailablePlatforms),.NET 1.1</AvailablePlatforms>

  <AssemblySearchPaths Condition=" '$(Platform)' == '.NET 1.1' ">
   {CandidateAssemblyFiles};
   $(ReferencePath);
   {HintPathFromItem};
   {TargetFrameworkDirectory};
   {AssemblyFolders};
   $(OutputPath);
   {GAC}
  </AssemblySearchPaths>

  <TargetFrameworkDirectory Condition=" '$(Platform)' == '.NET 1.1'">
   $(SystemRoot)\Microsoft.NET\Framework\v1.1.4322
  </TargetFrameworkDirectory>

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 <ItemGroup Condition=" '$(Platform)' == '.NET 1.1'">
  <TargetFrameworkDirectoryItem Include="$(SystemRoot)\Microsoft.NET\Framework\v1.1.4322">
   <InProject>false</InProject>
  </TargetFrameworkDirectoryItem>
 </ItemGroup>

 <!--
 Override this target from Microsoft.Common.Targets so that we can supply our own 
 value for $(TargetFrameworkDirectory). This controls where assembly resolution 
 logic finds FX assemblies.
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 <Target
        Name="GetFrameworkPaths"
        DependsOnTargets="$(GetFrameworkPathsDependsOn)">

  <!-- Get the path to the target .NET framework directory. -->
  <GetFrameworkPath
   Condition=" '$(Platform)' != '.NET 1.1' ">
   <Output TaskParameter="Path" PropertyName="TargetFrameworkDirectory"/>
   <Output TaskParameter="Path" ItemName="TargetFrameworkDirectoryItem"/>
  </GetFrameworkPath>

  <!-- Get the path to the target .NET framework SDK directory. -->
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   Condition=" '$(Platform)' != '.NET 1.1' ">
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   <Output TaskParameter="Path" ItemName="TargetFrameworkSDKDirectoryItem"/>
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 </Target>

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 For 1.1 builds, intercept the call to CorResGen target (which generates 2.0 resources) and
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 Handily, the devices version of the ResGen task is able to call the 1.1 version of 
 ResGen directly.
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 <UsingTask TaskName="CFResGen" AssemblyFile="$(MSBuildBinPath)\Microsoft.CompactFramework.Build.Tasks.dll" />
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 </PropertyGroup>
 <Target
        Name="CoreResGen_1_1"
        DependsOnTargets="$(CoreResGenDependsOn)">
  
  <CFResGen
            Condition = " '@(ResxWithNoCulture)' != ''"
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            OutputResources = "@(ManifestResourceWithNoCultureName->'$(IntermediateOutputPath)%(Identity).resources')"
        >
   <!-- Appending to 'FilesWritten' list lets us be part of Clean and Incremental Clean. -->
   <Output TaskParameter = "FilesWritten" ItemName="FileWrites"/>
   <Output TaskParameter = "OutputResources" ItemName="ManifestResourceWithNoCulture"/>
  </CFResGen>

  <CFResGen
            Condition = " '@(ResxWithCulture)' != ''"
            Sources = "@(ResxWithCulture)"
            UseSourcePath = "$(UseSourcePath)"
            StateFile = "$(IntermediateOutputPath)$(MSBuildProjectFile).CrossCompileResGen.Cache"
            OutputResources = "@(ManifestResourceWithCultureName->'$(IntermediateOutputPath)%(Identity).resources')"
        >
   <!-- Appending to 'FilesWritten' list lets us be part of Clean and Incremental Clean. -->
   <Output TaskParameter = "FilesWritten" ItemName="FileWrites"/>
   <Output TaskParameter = "OutputResources" ItemName="ManifestResourceWithCulture"/>
   
  </CFResGen>
 </Target>

</Project>

 

 

1. 위 코드를 메모장에 붙여 넣는다.

2. 파일 이름을 Netfx11.CSharp.targets로 한다.

3. 이 파일을 C:\Program Files\MSBuild 폴더에 복사해 넣는다.

4. C# 프로젝트 파일(.csproj)을 메모장으로 연다.

5. <import>라고 된 부분을 아래와 같이 변경한다.

 <Import Project="$(MSBuildExtensionsPath)\Netfx11.CSharp.targets" />
6. 프로젝트를 VS2005로 연다.

7. 보안 경고창이 뜨면 무시하고 "Load Project Normally(프로젝트를 정상적으로 열기)"를 선택한다.

8. 구성 관리자에 활성화된 빌드가 ".NET 1.1"로 선택되어 있는지 확인한다.

9. 코드에서 System.Collections.Generic 등 .NET 1.1에서 지원하지 않은 부분을 제거한다.

 




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